Field Promotion: A Grunt that is promoted to a Leader must forfeit its Combat Action that turn, but is not prevented from making attacks that turn that occur outside of its Combat Action (i.e. free strikes). If a Leader is destroyed while under an opponent’s control or is removed from play, choose a new unit commander but do not replace a Grunt with the Leader model (relevant for a few units like Stormblades and Croe’s Cutthroats).
Unit Attachments: Unit attachments are now called “command attachments”.
Weapon Attachments: A unit can have up to three weapon attachments. Weapon attachments are added individually, rather than as a variable-sized group.
Granted Abilities: Granted abilities only function while granting model is in formation.
Formation: A friendly model can target model in a unit with out-of-formation members with spells and abilities, but cannot target the out-of-formation members.
Press Forward Order: This is the new name for the order that allows models in a unit to run or charge.
Field Promotion: A Grunt that is promoted to a Leader must forfeit its Combat Action that turn, but is not prevented from making attacks that turn that occur outside of its Combat Action (i.e. free strikes). If a Leader is destroyed while under an opponent’s control or is removed from play, choose a new unit commander but do not replace a Grunt with the Leader model (relevant for a few units like Stormblades and Croe’s Cutthroats).
Unit Attachments: Unit attachments are now called “command attachments”.
Weapon Attachments: A unit can have up to three weapon attachments. Weapon attachments are added individually, rather than as a variable-sized group.
Granted Abilities: Granted abilities only function while granting model is in formation.
Formation: A friendly model can target model in a unit with out-of-formation members with spells and abilities, but cannot target the out-of-formation members.
Press Forward Order: This is the new name for the order that allows models in a unit to run or charge.